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<div class="title">Référence du fichier /home/bj/Projet/lib/Affichage.hpp</div>  </div>
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<div class="textblock"><code>#include &quot;../lib/Case.hpp&quot;</code><br/>
<code>#include &quot;../lib/Unite.hpp&quot;</code><br/>
<code>#include &quot;../lib/Ville.hpp&quot;</code><br/>
<code>#include &quot;../lib/Joueur.hpp&quot;</code><br/>
<code>#include &quot;../lib/Partie.hpp&quot;</code><br/>
<code>#include &lt;SDL/SDL.h&gt;</code><br/>
<code>#include &lt;SDL/SDL_ttf.h&gt;</code><br/>
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<p><a href="Affichage_8hpp_source.html">Aller au code source de ce fichier.</a></p>
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Fonctions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Affichage_8hpp.html#a998fae9d0b285335f3c0a39a4eba8f28">Rafraichit_ecran</a> (SDL_Surface *ecran, <a class="el" href="structPartie.html">Partie</a> *P)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Affichage_8hpp.html#ad1fe546c5f68be096c765a795785a3d3">Affiche_Cercle_Selection</a> (SDL_Surface *ecran, <a class="el" href="structCoord.html">Coord</a> *C)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Affichage_8hpp.html#ad96a6285a86d86fd17c22a04611e9b8f">Affiche_Unites_Joueur</a> (SDL_Surface *ecran, SDL_Surface *im_colon, SDL_Surface *im_guerrier, <a class="el" href="structJoueur.html">Joueur</a> *J)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Affichage_8hpp.html#a2b038d588990dc86158b2778211ec9cd">Affiche_Villes_Joueur</a> (SDL_Surface *ecran, SDL_Surface *im_ville, <a class="el" href="structJoueur.html">Joueur</a> *J)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Affichage_8hpp.html#abb27a1c181222caf38a4183b85a865a4">Affiche_Carte_Sdl</a> (SDL_Surface *ecran)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Affichage_8hpp.html#a4416a6139c4f824d275fc7804f23801e">Affiche_Menu_Unite</a> (SDL_Surface *ecran)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Affichage_8hpp.html#a9b04a3266b5f3b53158cddb93ee857f0">Affiche_Menu_Ville</a> (SDL_Surface *ecran)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Affichage_8hpp.html#ab91988d11ce9c5ddab2d3ebe78f13a78">Affiche_Menu_Unite_IA</a> (SDL_Surface *ecran)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="Affichage_8hpp.html#aa29c7ef2ab189a99c48f447ba8aac560">Affiche_Menu_Ville_IA</a> (SDL_Surface *ecran)</td></tr>
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<hr/><h2>Documentation des fonctions</h2>
<a class="anchor" id="abb27a1c181222caf38a4183b85a865a4"></a><!-- doxytag: member="Affichage.hpp::Affiche_Carte_Sdl" ref="abb27a1c181222caf38a4183b85a865a4" args="(SDL_Surface *ecran)" -->
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          <td class="memname">void Affiche_Carte_Sdl </td>
          <td>(</td>
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          <td class="paramname"><em>ecran</em></td><td>)</td>
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<div class="memdoc">
<p>Lance l'affichage d'une carte en sdl </p>

</div>
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<a class="anchor" id="ad1fe546c5f68be096c765a795785a3d3"></a><!-- doxytag: member="Affichage.hpp::Affiche_Cercle_Selection" ref="ad1fe546c5f68be096c765a795785a3d3" args="(SDL_Surface *ecran, Coord *C)" -->
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          <td class="memname">void Affiche_Cercle_Selection </td>
          <td>(</td>
          <td class="paramtype">SDL_Surface *&#160;</td>
          <td class="paramname"><em>ecran</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structCoord.html">Coord</a> *&#160;</td>
          <td class="paramname"><em>C</em>&#160;</td>
        </tr>
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          <td></td>
          <td>)</td>
          <td></td><td></td>
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<div class="memdoc">
<p>Affiche un cercle en transparence pour la selection d'unites </p>

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<a class="anchor" id="a4416a6139c4f824d275fc7804f23801e"></a><!-- doxytag: member="Affichage.hpp::Affiche_Menu_Unite" ref="a4416a6139c4f824d275fc7804f23801e" args="(SDL_Surface *ecran)" -->
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          <td class="memname">void Affiche_Menu_Unite </td>
          <td>(</td>
          <td class="paramtype">SDL_Surface *&#160;</td>
          <td class="paramname"><em>ecran</em></td><td>)</td>
          <td></td>
        </tr>
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</div>
<div class="memdoc">
<p>Affiche le menu des actions unite pour le <a class="el" href="structJoueur.html">Joueur</a> </p>

</div>
</div>
<a class="anchor" id="ab91988d11ce9c5ddab2d3ebe78f13a78"></a><!-- doxytag: member="Affichage.hpp::Affiche_Menu_Unite_IA" ref="ab91988d11ce9c5ddab2d3ebe78f13a78" args="(SDL_Surface *ecran)" -->
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          <td class="memname">void Affiche_Menu_Unite_IA </td>
          <td>(</td>
          <td class="paramtype">SDL_Surface *&#160;</td>
          <td class="paramname"><em>ecran</em></td><td>)</td>
          <td></td>
        </tr>
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<div class="memdoc">
<p>Affiche le menu des actions unite pour l'IA </p>

</div>
</div>
<a class="anchor" id="a9b04a3266b5f3b53158cddb93ee857f0"></a><!-- doxytag: member="Affichage.hpp::Affiche_Menu_Ville" ref="a9b04a3266b5f3b53158cddb93ee857f0" args="(SDL_Surface *ecran)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">void Affiche_Menu_Ville </td>
          <td>(</td>
          <td class="paramtype">SDL_Surface *&#160;</td>
          <td class="paramname"><em>ecran</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>Affiche le menu des actions ville pour le <a class="el" href="structJoueur.html">Joueur</a> </p>

</div>
</div>
<a class="anchor" id="aa29c7ef2ab189a99c48f447ba8aac560"></a><!-- doxytag: member="Affichage.hpp::Affiche_Menu_Ville_IA" ref="aa29c7ef2ab189a99c48f447ba8aac560" args="(SDL_Surface *ecran)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void Affiche_Menu_Ville_IA </td>
          <td>(</td>
          <td class="paramtype">SDL_Surface *&#160;</td>
          <td class="paramname"><em>ecran</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>Affiche le menu des actions ville pour l'IA </p>

</div>
</div>
<a class="anchor" id="ad96a6285a86d86fd17c22a04611e9b8f"></a><!-- doxytag: member="Affichage.hpp::Affiche_Unites_Joueur" ref="ad96a6285a86d86fd17c22a04611e9b8f" args="(SDL_Surface *ecran, SDL_Surface *im_colon, SDL_Surface *im_guerrier, Joueur *J)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void Affiche_Unites_Joueur </td>
          <td>(</td>
          <td class="paramtype">SDL_Surface *&#160;</td>
          <td class="paramname"><em>ecran</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SDL_Surface *&#160;</td>
          <td class="paramname"><em>im_colon</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SDL_Surface *&#160;</td>
          <td class="paramname"><em>im_guerrier</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structJoueur.html">Joueur</a> *&#160;</td>
          <td class="paramname"><em>J</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>Affiche en sdl toutes les unites d'un joueur sur la carte </p>

</div>
</div>
<a class="anchor" id="a2b038d588990dc86158b2778211ec9cd"></a><!-- doxytag: member="Affichage.hpp::Affiche_Villes_Joueur" ref="a2b038d588990dc86158b2778211ec9cd" args="(SDL_Surface *ecran, SDL_Surface *im_ville, Joueur *J)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void Affiche_Villes_Joueur </td>
          <td>(</td>
          <td class="paramtype">SDL_Surface *&#160;</td>
          <td class="paramname"><em>ecran</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SDL_Surface *&#160;</td>
          <td class="paramname"><em>im_ville</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structJoueur.html">Joueur</a> *&#160;</td>
          <td class="paramname"><em>J</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>Affiche en sdl toutes les villes d'un joueur sur la carte </p>

</div>
</div>
<a class="anchor" id="a998fae9d0b285335f3c0a39a4eba8f28"></a><!-- doxytag: member="Affichage.hpp::Rafraichit_ecran" ref="a998fae9d0b285335f3c0a39a4eba8f28" args="(SDL_Surface *ecran, Partie *P)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void Rafraichit_ecran </td>
          <td>(</td>
          <td class="paramtype">SDL_Surface *&#160;</td>
          <td class="paramname"><em>ecran</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="structPartie.html">Partie</a> *&#160;</td>
          <td class="paramname"><em>P</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>Met a jour l'affichage de l'ecran de jeu </p>

</div>
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<hr class="footer"/><address class="footer"><small>Généré le Mon Jun 4 2012 15:07:05 pour CivilizationbyQuentin&BJ par&#160;
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